#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System.IO;
using Newtonsoft.Utilities.Time;

namespace Newtonsoft.Utilities.IO.FileSystem
{
  public class FileSystem : IFileSystem
  {
    private readonly IClock _clock;

    public FileSystem(IClock timeService)
      : this(timeService, true)
    {
    }

    public FileSystem(IClock timeService, bool updateFileLastAccess)
    {
      _clock = timeService;
      UpdateFileLastAccess = updateFileLastAccess;
    }

    public IDirectory GetDirectory(string path)
    {
      return new Directory(this, path);
    }

    public IFile GetFile(string path)
    {
      return new File(this, path);
    }

    public bool FileExists(string filename)
    {
      return new File(this, filename).Exists;
    }

    public bool UpdateFileLastAccess{ get; set;}

    public IClock Clock
    {
      get { return _clock; }
    }
  }
}